Project plan
I've broken down the next week's tasks as I rapidly prototype my stealth level. Here's the plan for the week:
Saturday
micro gdd
asset list
research level design for stealth
level blockout
Sunday
core systems, including UI/splash screen
core features list
Monday
implement
Tuesday
take a pass at art dressing and lighting
Wednesday
q&a the piece
add rudimentary sound if possible
Thursday
add any non-core features I might have time for at the end
compile and submit
Saturday
micro gdd
asset list
research level design for stealth
level blockout
Sunday
core systems, including UI/splash screen
core features list
Monday
implement
Tuesday
take a pass at art dressing and lighting
Wednesday
q&a the piece
add rudimentary sound if possible
Thursday
add any non-core features I might have time for at the end
compile and submit
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