Project update 17/03
I have now finished the decklist, which provides for all of the mechanical and written details on each card. I will return to add flavour text later on, time allowing.
The full list can be viewed here:
https://docs.google.com/spreadsheets/d/1UMoaikFBqCoQ_cteEXYneLaS3HVCaCf3qdEApUOj4PQ/edit?usp=sharing
All cards have been outlined, with appropriate and balanced distribution of special traits among each discreet deck archetype.
In order to remain organised and show how I've iterated on the design, I've also created a 2nd version of my micro game design document, which can be viewed here:
https://docs.google.com/document/d/15-wMMpGGRUz_ydtS4gWaIneD7_CIbQ4P7FdMekbZDzs/edit?usp=sharing
My next task is to put together a card template and assemble artwork to make each card distinctive, yet follow some of the unified principles of design.
The full list can be viewed here:
https://docs.google.com/spreadsheets/d/1UMoaikFBqCoQ_cteEXYneLaS3HVCaCf3qdEApUOj4PQ/edit?usp=sharing
All cards have been outlined, with appropriate and balanced distribution of special traits among each discreet deck archetype.
In order to remain organised and show how I've iterated on the design, I've also created a 2nd version of my micro game design document, which can be viewed here:
https://docs.google.com/document/d/15-wMMpGGRUz_ydtS4gWaIneD7_CIbQ4P7FdMekbZDzs/edit?usp=sharing
My next task is to put together a card template and assemble artwork to make each card distinctive, yet follow some of the unified principles of design.
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